os
sleep
fun sleep(float ms) > void
Wait for the given amount of milliseconds
ms
: amount of milliseconds to wait
time
fun time() > float
Returns: epoch time in ms
env
fun env(str key) > str?
Returns environment variable under key
key
: environment variable name
tmpDir
fun tmpDir() > str
Returns: path to system temp directory
tmpFilename
fun tmpFilename(str? prefix) > str
prefix
: prefix to the temp file name
Returns: a temporary file name in system tmp dir
exit
fun exit(int exitCode) > void
Exit program with exitCode
exitCode
: exit code
execute
fun execute([str] command) > int !> FileSystemError, UnexpectedError
Execute command and return its exit code
command
: command to execute
Returns: exit code of the command
SocketProtocol
enum SocketProtocol {
tcp,
udp,
ipc,
}
Protocols supported over a socket
Socket
object Socket
A socket
connect
static fun connect(str address, int port = 0, SocketProtocol netProtocol) > Socket !> InvalidArgumentError, SocketError, NotYetImplementedError
Opens a socket
address
: A string containing either a IPv4, IPv6 or path to a socket file (IPC)port
: Port to which to connectprotocol
: Protocol to use
Returns: A new Socket
opened and ready to use
close
fun close() > void
Close the socket
receive
fun receive(int n) > str? !> InvalidArgumentError, FileSystemError, ReadWriteError, UnexpectedError
Receive at most n
bytes from the socket
n
: How many bytes we're prepare to receive
Returns: The bytes received or null if nothing to read
receiveLine
fun receiveLine(int? maxSize) > str? !> FileSystemError, UnexpectedError, ReadWriteError
Receive from socket until it's closed or a linefeed is received
Returns: The bytes received or null if nothing to read
receiveAll
fun receiveAll(int? maxSize) > str? !> FileSystemError, UnexpectedError, ReadWriteError
Receive from socket until it's closed
Returns: The bytes received or null if nothing to read
send
fun send(str bytes) > void !> FileSystemError, ReadWriteError, UnexpectedError
Send bytes on the socket
bytes
: Bytes to send
TcpServer
object TcpServer
A TCP Server
init
static fun init(str address, int port, bool reuseAddr, bool reusePort) > TcpServer !> SocketError, UnexpectedError, InvalidArgumentError, FileSystemError
Starts a TCP server
address
: Address to listen onport
: Port to listen onreuseAddr
: Wether we want to accept multiple connectionsreusePort
: Wether we want to accept multiple connections
Returns: New TcpServer
bound to <address>:<port>
accept
fun accept() > Socket !> SocketError, UnexpectedError
Accept a new connection
Returns: Socket opened with the client
close
fun close() > void
Close server